3 ready-to-build workflows

AI agent workflows for Gaming & esports

Deflect routine player tickets, triage community moderation and verify account recovery — with refunds and bans always human-approved.

Each recipe below is expressed only in VegaDūta's real workflow building blocks — Trigger, Agent, Knowledge, Condition, Approval, Output, Tool (MCP), Voice, Device, Loop, Code and Parallel — so it maps 1:1 to something you can assemble in the Workflow designer. Consequential actions always pass a human Approval step.

1. Player support triage with self-serve deflection

Login, purchase and bug tickets flood in across chat and email at all hours; support staff answer the same 'I can't log in' and 'my purchase didn't arrive' questions by hand, and real bugs get buried.

Trigger: Discord / WhatsApp / Email / Webhook (in-game ticket)

How the workflow runs

  1. Trigger

    Player reports an issue. A Discord, WhatsApp, Email or Webhook trigger (from your in-game support form) catches the ticket in the player's own words.

  2. Agent

    Classify the issue. An Agent node sorts it into login / purchase / bug / other and pulls out the useful details (platform, order id, error).

  3. Knowledge

    Answer the common ones. A Knowledge node grounds the reply in your help articles and known-issue notes — login and how-to questions get an accurate, cited self-serve answer instead of a queue.

  4. Condition

    Split solved from needs-a-human. A Condition node closes the deflected tickets and routes purchase failures and real bugs onward.

  5. Tool (MCP)

    Check the player's account. A Tool (MCP) node looks up the account/purchase state in the game backend — no first-party connector for the game backend, MCP calls yours.

  6. Output

    Escalate with full context. An Output node opens a bug or purchase ticket for a human agent with the account state and repro already attached, so the player never repeats themselves.

Channels & connectors

  • Discord
  • WhatsApp
  • Email
  • Webhook
  • Knowledge base
  • Tool (MCP → game backend)

Outcome

The repetitive login and how-to tickets answer themselves accurately; purchase failures and real bugs reach a human already enriched with account context.

Why it helps

Removes the highest-volume, lowest-value ticket type from the human queue so staff spend their time on the genuine bugs, not password resets.

Build spec

1 agent1 support agent; the deflect/escalate split, the account lookup and the enriched hand-off are workflow nodes.

System prompt (paste-ready)

You are a player-support agent for {{game_name}}. Classify each ticket as {login | purchase | bug | other} and pull the useful details (platform, order id, error text). Answer login and how-to questions ONLY from the help articles in Knowledge, with the relevant steps — if it isn't covered, say so and escalate. You do not issue refunds, change entitlements, or alter accounts; a purchase failure or a real bug is opened for a human with the account state attached. Reply in the player's language, and never share another player's data.

MCP connectors

  • Game backend / player database — via a Tool (MCP) node (no first-party connector)
  • Discord + WhatsApp + Email — via the messaging channels

Built-in tools

  • knowledge_search (help articles + known-issue notes)
  • transfer_to_human

Guardrails

  • Grounded-only: self-serve answers must come from the help articles with the actual steps, or the ticket is escalated — no invented fixes
  • No refunds, entitlement changes or account edits over chat — purchase disputes route to the refund flow, real bugs to a human queue
  • Only ever exposes the requesting player's own account data; the hand-off carries account state + repro so the player never repeats themselves

Output & delivery

The agent classifies and, where covered, answers from Knowledge → the Condition node closes deflected tickets and routes the rest → a Tool node reads account/purchase state from the game backend via MCP → an Output node opens an enriched bug/purchase ticket for a human agent.

2. Refund / chargeback intake with mandatory human approval

Players request refunds for purchases and dispute charges across channels; refunds are fraud-prone and high-stakes, so they should be fast to assemble but never issued automatically.

Trigger: Discord / WhatsApp / Email / Webhook (refund or chargeback)

How the workflow runs

  1. Trigger

    Refund requested. A Discord, WhatsApp, Email or Webhook trigger (or a chargeback notice from your payment processor) starts the flow.

  2. Agent

    Assemble the case. An Agent node pulls the purchase, the player's spend/entitlement history and the stated reason into a one-screen summary for a reviewer.

  3. Tool (MCP)

    Pull the transaction record. A Tool (MCP) node fetches the order and payment detail from the game backend / payment processor — reached via MCP, not a native connector.

  4. Approval

    Finance approves the refund. An Approval node holds the refund until a human explicitly approves — money moving out is the non-negotiable control, never automatic.

  5. Tool (MCP)

    Issue the refund. On approval, a Tool (MCP) node calls the payment processor's refund API (Razorpay UPI where that's the rail) and adjusts the entitlement in the game backend.

  6. Output

    Tell the player. An Output node confirms the outcome and timeline on the channel the request came in on.

Channels & connectors

  • Discord
  • WhatsApp
  • Email
  • Webhook
  • Tool (MCP → game backend/payment)
  • Razorpay UPI
  • Approval / HITL

Outcome

Refund cases are assembled in seconds with the full purchase history attached; the money decision is made in minutes by a person and logged with a clear approver.

Why it helps

Combines speed with control: the mechanical evidence-gathering is instant, while every refund and chargeback stays a human decision with a full trail.

Build spec

1 agent1 case-assembly agent; the transaction lookup, the finance Approval and the refund execution are workflow nodes.

System prompt (paste-ready)

You are a refunds case assistant for {{game_name}}. Given a refund or chargeback request, assemble a one-screen case as JSON {player, order, amount, purchase_date, prior_refunds, spend_history_summary, stated_reason, policy_notes}. Present the facts only. You do NOT approve, deny, or promise a refund — tell the player their request is under review; the decision is a human finance approval. Never state a refund has been issued unless the workflow confirms it after approval. Don't speculate about fraud; surface the history and let the reviewer judge.

MCP connectors

  • Game backend + payment processor — via a Tool (MCP) node (no first-party connector)
  • Razorpay UPI — refund rail where applicable
  • Discord/WhatsApp/Email — via the messaging channels

Built-in tools

  • http_request (fetch order + payment record)

Guardrails

  • Money out is never automatic — every refund/chargeback waits for the finance Approval node; the agent only assembles evidence
  • The agent never tells a player a refund is approved or issued until the workflow confirms it post-approval
  • Refund execution is keyed to the payment id so an approved refund is issued once — no double refunds on a retried request

Output & delivery

The agent assembles the case → a Tool node pulls the order/payment record via MCP → finance approves or denies at the Approval node → on approval a Tool node calls the payment processor's refund API (Razorpay UPI where that's the rail) and adjusts the entitlement → an Output node tells the player the outcome and timeline.

3. Community moderation triage & account-recovery verification

Discord reports of toxicity and cheating are read manually and inconsistently, and account-recovery requests are handled ad-hoc over DMs — both risk either a wrong ban or handing an account to an impersonator.

Trigger: Discord / Webhook (report or recovery request)

How the workflow runs

  1. Trigger

    Report or recovery request arrives. A Discord trigger (community report) or a Webhook (account-recovery form) starts the relevant flow.

  2. Agent

    Triage + gather evidence. An Agent node classifies a moderation report by severity and pulls the message context, or — for recovery — collects the ownership-proof answers into a structured case.

  3. Knowledge

    Apply the policy. A Knowledge node grounds the assessment in your community guidelines and recovery/verification policy — with citations, not a guess.

  4. Condition

    Route by risk. A Condition node lets a low-risk warning proceed while sending bans and identity-sensitive recoveries to a human.

  5. Approval

    Moderator confirms bans & account handovers. An Approval node holds any ban or account handover for a human — banning a player or handing over an account is a consequential decision a person must own.

  6. Output

    Action + notify. On approval, an Output node applies the decision and notifies the player, with the policy basis and appeal path recorded.

Channels & connectors

  • Discord
  • Webhook
  • Knowledge base
  • Approval / HITL

Outcome

Reports and recovery requests are triaged consistently against policy in minutes; bans and account handovers are always confirmed by a moderator and logged with their basis.

Why it helps

Removes the inconsistent manual reading that lets toxicity slide or bans the wrong person, while keeping every irreversible action — a ban, an account handover — a human decision.

Build spec

1 agent1 triage agent handles both report and recovery cases; the risk routing, the moderator Approval and the action are workflow nodes.

System prompt (paste-ready)

You are a community-safety and account-recovery assistant for {{game_name}}. For a moderation report, classify severity and gather the message context into a case; for an account-recovery request, collect the ownership-proof answers into a structured case. Assess strictly against the community guidelines and recovery policy in Knowledge, citing the rule. You do NOT ban a player, apply a sanction, or hand over an account — you recommend and route; the moderator decides at the approval step. For recovery, never approve a handover on weak proof; if identity is unclear, flag it for human verification.

MCP connectors

  • Discord — moderation actions via the Discord channel
  • Player-account system — via a Tool (MCP) node for account handovers (no first-party connector)

Built-in tools

  • knowledge_search (community guidelines + recovery/verification policy)

Guardrails

  • No ban, sanction, or account handover is ever the agent's — every one is confirmed by a moderator at the Approval node and logged with its policy basis
  • Assessments are grounded in the guidelines/recovery policy with a citation, not a guess; a low-risk warning may proceed, bans and identity-sensitive recoveries may not
  • Account handovers require sufficient ownership proof; anything ambiguous is routed to human identity verification, never auto-approved

Output & delivery

The agent triages the report or recovery case against policy → the Condition node routes by risk → the moderator confirms any ban or account handover at the Approval node → on approval an Output/Tool step applies the decision and notifies the player, with the policy basis and appeal path recorded.

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